“The time has come for games to be reintegrated with education, ending a longstanding rift between work and play” writes Diana G. Oblinger in Educause Quarterly, 2006. A statement I agreed with (even though I had never read it) when attempting to teach the workings of Ancient Rome to my Year 7/8 SOSE class in 2007. Why learn boring facts and figures by rote from some well worn textbooks when it was much more fun to play ‘Caesar 3’ instead?! So we did, in spite of flack from certain members of the staff, Administration and parent bodies. But only until the results of the tests came back. Students performed significantly (and I mean SIGNIFICANTLY!!) better – probably due to their enthusiasm and engagement with the topic from an ‘immersed’ perspective. So, gaming in education works. Does this necessarily translate into the Library sphere though?
I guess the question needs more detail. What sort of Library is being referred to – School? Academic? Public? Special? Context will play a big role in determining the answer. It’s my opinion that gaming is more important for Libraries which teenagers could access – the School Library and the Public Library, rather than the Academic or Special.
Meredith Farkas, back in 2007, made a convincing argument: “Within a decade, most of today’s teens will be tax-paying citizens with a say in the future of their libraries. If their experiences as teens lead them to view libraries as irrelevant and obsolete, they may not see them later as a valuable service to spend their tax dollars on… Gaming may be the way to lure them back to libraries” (2007, 211 / 222) Indeed, if her conclusion, “Gaming nights offer teens an activity unlikely to be found elsewhere in the Community” (2007, 231) is true, then it would seem that Gaming in the Library sphere is not just ‘workable’ but also necessary for future survival – of Public Libraries, at least.

Unfortunately, reaching that conclusion and owning that opinion is not the final goal. Gaming in Libraries is a polarising topic, so it’s wise to be prepared to fight for what you believe in. Just like in my SOSE program, there will be flack. There will be nay-sayers. There may even be fearmongerers. So if you believe that Gaming in the Library is worth it? Then treat it as such. Have a ‘Game on!’ attitude to those nay-sayers; work hard to ensure the Gaming Program is a success, then let the results speak for themselves!
Image courtesy Blake Paterson athttp://www.flickr.com/photos/blakespot/2379756675/in/pool-1017777@N20/

